Monday 30 April 2018

Thumbnails of other designer's work




Objective
To further understand the part white space and layout plays in a graphic artefact.
To become aware of how designers balance elements on a page.

Task
Gather a range of similar artefacts. This can be via Pinterest or your own examples.
Draw them in your sketchbook.
Pay close attention to the light and dark tones—allow your brain to 'threshold' the greys into either light or dark tones. See my measly example above.
The images above are of magazines - not book covers, or CD Digipaks or Children's book covers but you get the gist.

Remember, you can to look at my PINBOARDS if you are struggling for examples...

Checklist for assessment
18 examples or two pages.

Deadline

May 7th

Thursday 26 April 2018

Create a moodboard - Homework


Task
Your homework task is to assemble and present a mood board related to your brainstorm or content research (band lyrics, story, etc).
Look at your brainstorm and collect related imagery 
The mood board should be presented on a double page spread of your sketchbook... or more!
Don't be too strict on yourself - at this stage in the project, you can let your imagination run wild... pretty much anything goes.
The end result should completely cover your pages and be a carnival of ideas.
Use the Critical Reflection helpsheet when annotating.

What to include?
Imagery from your brainstorm 
    (photographs, drawings, illustration, your own and found)
Words and phrases, lyrics - printed and handwritten
Potential colour schemes
Textures and associated ephemera

Deadline - Monday, April 30th

Friday 20 April 2018

Brainstorming / Finding content




Objective
To allow you to retrieve and create a wealth of ideas for your unit 1 project.

Tasks
1. In your sketchbook, brainstorm all of the possible ideas / associations that you associate with your story / lyrics / title / synopsis / brand.

2. Attempt to ‘free-associate’ - allowing your brain to come up with ideas - with many of the words. Don’t judge yourself at this point, just let the ideas flow.

3. Feel free to draw and doodle and stick photos in and around your brainstorm. Your book should start off with a bang.

This could be attempted in many forms the following ways:
Children's book cover  
Print the story out, (double line spaced is helpful) and annotate in the margins. Highlight key scenes and subject matter that could be used on the cover. 
Game cover 
Start with a few words in the middle of a page. The words should be linked to the game. For Epic City Limits you would write the 'name' of the game, 'city', 'jobs', 'youths' etc. Then, using a thesaurus, branch out with connections.
Design for music 
Come up with a name for the album. THIS LIST of THEMES should help you.
Then brainstorm the name/theme to arrive at a concept.
For existing bands/singers - print off lyrics by and annotate them in the margins. Maybe you can arrive at a theme through the lyrics.
If you have a rough design idea already (e.g. the 1980s) then feel free to use this as the basis of your brainstorm.
Packaging design 
Brainstorm the name of the product... and the overall 'feel' or 'message' of the product.
Magazine design 
Brainstorm the name of the mag... and the overall 'feel' or 'message'. List features that could be included as these might be referenced on the cover.

Checklist for assessment
Loads of interesting ideas.

Time needed
1 hr

Deadline
Before the lesson, 30 April.